Nvidia announced that it has integrated DLSS into Unity and Eye-Tracked Foveated Rendering into the Unreal Engine during GDC 2021.
Marking the moves of AMD, which announced something similar a few days ago for its FidelityFX Super Resolution , Nvidia announced at GDC 2021 an update of Nvidia Studio drivers designed to optimize performance with two main game engines: Unity and Unreal Engine.
Unity’s new 2021.2 beta release has provided native support for NVIDIA’s DLSS, allowing game developers to easily incorporate advanced AI rendering into their games. DLSS is capable of producing image quality comparable to native resolution while conventionally rendering only a fraction of the pixels, thereby increasing real-time performance.
Unreal Engine 4.27, currently in preview, includes an experimental feature called Eye-Tracked Foveated Rendering . The technique renders a single image at different resolutions, sharpening the point of focus, while blurring the other parts, to mimic human sight.
This feature is perfect for extended reality with optimized performance on NVIDIA RTX GPUs, and using NVIDIA Variable Rate Shading, there will be no perceptible loss in image quality. Additionally, the Lightmass GPU baking built on RTX ray tracing has introduced parameters to better control lighting and detail levels of production assets.