The resolution for the Xbox Series X is clearly below native 4K.
Metro Exodus Enhanced Edition, an improved version of the game that has received a refined rendering and runs on GPUs with support for ray tracing, will be released on June 18 on Xbox Series and PlayStation 5. The Digital Foundry team got access to the Xbox Series version earlier and compared it to the PC.
Briefly about the differences between Metro Exodus Enhanced Edition and the regular version. The developers have improved the global illumination and added new effects, at the same time abandoning some of the approaches that only simulated the scattering of rays, and removed fake light sources from the levels.
Here’s what the journalists found when comparing Metro Exodus Enhanced Edition on PC and Xbox Series.
- Both consoles try to deliver 60 frames per second in the improved version of the game, the frame rate is quite stable. There is simply no mode with 30 fps.
- On PC, reflections are made using ray tracing, on consoles, reflections are still used in screen space. But the quality is still better than in the regular version of the game.
- The tracing settings on the Xbox Series are “normal” on the PC, meaning tracing is counted at a resolution of 4 times less than real.
- Both Xbox Series models use dynamic resolution in Metro Exodus Enhanced Edition. On Series X it did not rise above 1728p (and did not fall below 1080p), on Series S it most often turns out to be in the 864p region but drops even below – sometimes to 512p.
- There is no tessellation in the console versions of Metro Exodus Enhanced Edition.
- The most noticeable differences between the Series S and X (besides resolution) is the rendering range of objects: it is much shorter on the lower console.
Overall, the researchers say the developers have done an excellent job. Until recently, it was hard to believe that a ray-traced 60fps game would be coming to consoles.
In the near future, journalists will tell you how Metro Exodus Enhanced Edition works on the PlayStation 5.