Final Fantasy 14 is resurrected thanks to World of Warcraft, for Naoki Yoshida. The director explains that the Blizzard game was fundamental.
In the course of an interview granted to PCGamesN, the producer and creative director of Final Fantasy XIV, Naoki Yoshida , wanted to publicly break a spear in favor of Blizzard for World of Warcraft and the example offered to him in reviving the MMORPG project by Square Enix.
In retracing the long and tiring development path he took to reformulate the FFXIV gaming experience, Yoshida candidly admitted that “if it hadn’t been for World of Warcraft , the rebirth of Final Fantasy 14 would not have been possible . We deeply respect WoW and we see him as a sort of ‘great mentor’ to draw inspiration from . “
The member of the Final Fantasy 14 development team remarks the concept by pointing out that “the original FFXIV was a failure of unprecedented proportions and I was given the task of saving it. When you commit to relaunch a failed project , you can’t. allow you the luxury of creating something that is dictated only by the concept that you think is right. But at that time I was playing WoW and I used it as a basis to study what to do. I shared what I had learned from that study with the rest of my team and from there we started to redesign FFXIV “ .
As for the creative direction taken by his team by drawing inspiration from World of Warcraft, Yoshida finally explains that “I wanted to base this new version of the MMORPG on the plot , there was a strong influence of FFXI but, being this a Final Fantasy game, the The idea of focusing on the story was practically mandatory. But then again, that was not a decision made for my personal taste, it was rather dictated by the position of FFXIV in the Final Fantasy series . “
Looking to the future, in recent days Yoshida has not hidden his intention to develop Final Fantasy 14 beyond Endwalker, despite the expansion ideally representing the final act of the narrative and playful experience of the blockbuster MMORPG.