Horizon Forbidden West took years of development to even build the technology behind water yield.
In Horizon Forbidden West there will be ample space dedicated to water , given that one of the main innovations of this chapter is the introduction of this element as a possible setting that Aloy can explore in depth, and it is a feature that apparently took years development .
This was reported by the director Mathijs de Jonge of Guerrilla Games, who in an interview with GQ focused on this particular: “Our engineers have spent an incredible amount of time developing the rendering of water and waves”, he explained, “They probably spent years on this aspect.”
In addition to the technique behind the water yield, great care has also been taken in creating the seabed , based on the submerged and algae-filled ruins of San Francisco. All this serves to give a particular imprint to Horizon Forbidden West, which finds a characterizing element in the underwater sections.
Aloy can finally swim underwater in the new chapter, which determines a series of new game situations, also introducing additional challenges such as aquatic enemies and missions to be carried out partially under the surface of the sea. Some of these elements were also shown during the recent State of Play with the gameplay of Horizon Forbidden West , and have particularly impressed for the graphic quality.
For the rest, we are waiting for a release date for Horizon Forbidden West, of which Hermen Hulst has reported that he cannot confirm the release in 2021 for the moment, even if that is the goal. It also emerged that it will go on PS5 at 60fps with Performance mode.