The developers had to get around the pandemic, but also serious flaws.
Although it was well received by audiences and critics, in general, Resident Evil 8 Village went through a tortuous development process. This is documented in the most recent report that Capcom published on the Resident Evil YouTube account, baptized Making of Resident Evil Village – The Internal Struggle o The Resident Evil Village Production – An Inner Struggle.
I sat at home, worried about Resident Evil VillageIt is a short video, but very illustrative about the creative process of a survival-horror game, and also about the obstacles that the health crisis brought with it, which put a stop to everything, just when Capcom realized there were problems serious to be resolved in the design. “So, for a month, I sat at home, worried about Resident Evil Village,” explained Morimasa Sato, project manager.
The problem was that Capcom had oversold the volume and aggressiveness of the enemies, leading to a gaming experience that the test groups found frustrating. The report sheds light on the frictions that can arise between quality certification teams, whose task is to find problems, and developers, who often have a different perspective on their creation.
We are not going to delve further into the details, so that the report is worth seeing. Suffice it to say that things turned out well and the short documentary is a very useful testimonial material for all those who like video games or, better yet, intend to dedicate themselves to its development.
Resident Evil 8 Village was not, even remotely, the only project that had to overcome the health crisis, in addition to the problems of video game design. For Call of Duty Black Ops Cold War, the situation was similar and was also documented in a YouTube report, produced by IGN.
Blood, sweat and pixels
For everyone interested in these types of stories, there is the work of Bloomberg journalist Jason Schreier, who has dedicated his career to unraveling the secrets of video game development, which can be brutal. Their books Blood, Sweat and Pixels, concentrate an extraordinary sample of his work.
Also, fellow journalist Geoff Keighley makes a similar portrait of Mass Effect 3 with his digital book, The Final Hours of Mass Effect 3.
More about: Resident Evil 8 Village and Resident Evil 8.