Legend of keepers consists of playing the role of the boss, in other words the villain in the field of video games, as in business for that matter. An analogy that the independent studio Goblinz maintains with a cold irony through this factious mixture of Roguelite and turn-based RPG. In fact, the influence on the various regions is organized via a weekly agenda, which makes it possible to improve the field equipment (freelancing in this case), to send his troops in looting (leave injury to be expected), in training , and to shop at gure honest merchants, among other events as fortuitous as hilarious of life – or death – in business, such as internal conflicts, sessions with the psychologist, even the visit of greedy tax collectors. blood. Suffice to say that the notion of human resources here takes on its full (double) meaning, even if our henchmen belong to all the tribes of heroic fantasy. Speaking of heroes, it is precisely about shattering ambitions, or rather shattering them altogether, when they venture into the dungeons. Places divided into several rooms where one must place his flock, strategically selected according to the elementary characteristics of the adversary. The choices are then reduced to attacks launched and targets, defeated either by extermination or by intimidation, management of morale and support. Like management in general, the task proves to be formidably efficient, but also very repetitive, despite the other villains to be unlocked with bonus skills and artifacts to collect. This lack of interest, not to say a long-term business plan, however, does not prevent this Darkest Dungeon mule from expressing his joyously satirical and so much lighter purpose, “dead in France”.
through Yann Bernard