At MayThe4th we look back on some of the Star Wars games that never materialized.
Star Wars is one of the most important intellectual properties in the history of the
entertainment and in the popular culture, so it is not surprising that video game have been an important part of this phenomenon. We can list the best times in which the galaxy far away has conquered us with its pixel worlds or the ambitious plans of the projects that are yet to come. However, it is also worth taking a look at the story to remember those times when we were excited by what could have been and never materialized.
MayThe4th, also known as Star Wars Day, we list Star Wars projects in the video game world that they looked very promising and that never became a reality. From series that left us in suspense, to projects that were overcome by their own ambitions, below we present 7 of the canceled Star Wars games that most attracted attention. We also urge you to read our special Is KOTOR the best Star Wars game ?, which helps us to imagine what its rumored remake could be like.
Project Ragtag One of the most recent cases and what, according to its developers, was going to be the best Star Wars game ever created. In development by Visceral Games, Porject Ragtag was led by Amy Hennig, Creative Director of the Uncharted trilogy on PS3. The ambitions of the project were very high, the demands of EA as well, who were not so happy that it was something similar to Uncharted and wanted, among other things, that it had a multiplayer mode. Problems with the Frostbite engine, division of efforts with other projects such as Battlefield Hardline and not meeting the timelines established by EA were some of the reasons why the project failed.
Star Wars 1313 The presentation of Star Wars 1313 at E3 2012 excited fans of the series, although its cancellation a few years later broke their hearts. This project involved several of Lucasfilm’s divisions and several demos were developed of what was to be a third-person action title, for a mature audience, that would take us to the underworld of Coruscant in its 1313 district. had an original lead for the adventure, George Lucas decided it should be a game about young Boba Fett and it was going to be connected to the canceled Star Wars Underworld series.
Battle of the Sith Lords Darth Maul was going to have his own video game with Battle of The Sith Lords, a project that emerged as a collaboration between LucasArts and the Red Fly Studio team. It was to be a game for Wii or Wii U whose first prototypes emerged in 2010. The setbacks began since the studio learned that Lucasfilm already had plans for Darth Maul in Clone Wars, although they were not told specifically what it was going to be. role of the well-known villain in the series. In addition to those creative clashes, then came the sale of Lucasfilm to Disney and it is to this that the cancellation of the project is attributed. (Image: Game Informer)
Star Wars Imperial Commando One of the favorite games in the Star Wars community is Republic Commando, which came very close to receiving a sequel. Star Wars: Imperial Commando began planning since the Republic Commando was in development and would be a direct continuation of the game. Only a few conceptual artwork by Greg Knight remained from the project, as well as various design documents. As its name implies, it was going to allow us to control a squad of Imperial soldiers. (Fanart by Spacesalami)
Star Wars: Battlefront III Among all the projects listed here, perhaps the one that came closest to materializing was Free Radical’s Star Wars Battlefront III. Lucasarts fully trusted the studio, which was already thinking of a fourth video game for the Battlefront saga. Amid the complications of the change of generation, the distraction of the study with the development of the disappointing Haze and that the Lucasarts times were not fulfilled, it was decided to cancel the project. Some of his work was repurposed in the PSP action game Star Wars Battlefront: Elite Squadron.
Star Wars: Knights of the Old Republic III KOTOR 3 was another victim of the ups and downs that Lucasarts had. According to the designer John Stafford they already had a history written, the design of the worlds to be visited, many of the missions, characters and other elements; practically everything was ready to start a production that never started. Currently very little is known about the history of the game, although it is known that there was to be a female character named Naresha. Some say that from the beginning the creators of the first two games had the intention of making a trilogy.
Star Wars: The Force Unleashed III Another trilogy that was left unfinished, because although the production did not even generate conceptual art, the developers had the intention of putting an end to the Starkiller story and already had many ideas of how they were going to do it. Comments from those involved showed that in this game Starkiller and Vader would team up to survive immediately after the events of The Force Unleashed II. It would have included cooperative play and a more open world than its predecessors showed. All hope of development died when Disney closed Lucasarts.
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