The Astronauts share a development update for their new video game.
It has been announced for four years, but the truth is that we still do not know much about Witchfire to this day. It’s the new game of The astronauts, a small development team located in Poland and whose members are veterans of Painkiller (that one, of People can fly). The only problem is that they do not usually surprise us with new material or news in general, but this week a New Entry blog with comments on development and more.
Those who have a minimum interest in the world of video game creation will find on the web a valuable set of experiences From which to learn, as in the realities of this job sometimes you have to invest a lot of time in something that in turn will save a lot of time later. We are talking, more specifically, about tools that allow creators compare charts and colors of different parts of the game.
A lot of work has been done in recent months, but it is material to show It is just an example. Be that as it may, the truth is that the ticket also includes three new images of the game that demonstrate how different scenarios look with their own atmospheres without resorting to the “color gradient” that they themselves define as “Instagram filters” in a humorous way. “A lot of work has been done, all necessary, but almost nothing to teach it” say those responsible.
Broadly speaking, Witchfire is a cross between Destiny and Dark Souls. Although The Astronauts does not want to define it as a shooter looter, they do admit that it has shots, it has loot and that it will not be guided by the narrative; and it is obvious that it also has monstrous abominations and bosses with which to surprise us. When it will be for sale? A mystery.
More about: Witchfire and The Astronauts.