Square Enix and People Can Fly will bring their new action game to stores in April.
It was only fifteen minutes, but after my talk with two of Outriders’ key creatives (Piotr Nowakowski, lead designer; and Bartosz Kmita, director) it became clear to me that in People can fly have no interest in walking the difficult path of the games as a service. “A respectable model” says the first one. “We don’t blame anyone [por apostar en esa dirección]”But taking into account cases like Anthem or even Marvel’s Avengers, also published by Square Enix, I see normal that no matter how much they respect this model, they do not adopt it. At this point, perhaps it is not too exaggerated to consider that about looters weighs one curse.
If players like Outriders, we would have more stories to please themBartosz Kmita I wanted to know what causes this maelstrom of balance problems, progression and disappointment, to which Bartosz answers decisively that “there is two communities“: one plays for ten hours and moves on to something else, while the other plays for more than ten hours a day. He did not delve much into the matter, but his point was perfectly understood: if the booty Random is the engine of the game, the cadence and quality of this determines the reactions of the player. And sometimes, this one is frustrating: imagine that you get a rare but useless piece; or a useful one that you cannot improve.
That is not a lie, but it is not the only point that can atrophy the interest of the community. Godfall, for example, is a relatively generous game with loot, but when it comes to post-credit content may be squeaky for some. Outriders will include a mode called Exit Expeditions, encompassing repeatable scenarios designed to put even the best-dressed characters to the test. It will be enough? “We hope we’ve created enough content to meet the expectations of that small number of dedicated gamers. […] But realistically, when we get the game out, we’ll see where we are [risas] and we’ll see if we have to make adjustments. “
As with all new IP, Outriders’ parents seem unclear on how their video game will be received. In fact, thinking about Valheim’s jaw-dropping, unforeseen success, I wanted to know what would happen to Outriders if it ended up becoming a similarly popular case: “We don’t need to have as many players as Fortnite,” Bartosz joked. “If the players like it, of course we would have more stories to please them. “But for now, those stories are lost in limbo. There are no plans to do DLC, or seasons, or expansions.” We’ll see if we succeed or if we end up in the same bucket as … [risas]”In a joking tone, Bartosz knows what we’re talking about.
Outriders will be available April 1 on PC (Steam and Epic Games, including via GeForce Now), Xbox One, Xbox Series X | S, PlayStation 4, PlayStation 5, and Stadia. If you are doubting the game, you should know that the demo for most of these platforms will be released on February 25 and that we already know the technical details of each of them.
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