Those who buy them will receive 1,000 free V-Bucks in their account, no need to do anything.
If you bought Loot Llamas in Fortnite when they were available for sale, or opened Rocket League Loot Boxes when they were in use, keep an eye on your player accounts: Epic games will compensate all players who acquired loot boxes in these games with 1,000 V-Bucks, or 1,000 credits RL, automatically, without the need to claim them. All of it as part of a lawsuit about using loot boxes in your games, as shared The Verge.
We have a very strong opinion about random loot boxesTim SweeneySome of you will remember that both Fortnite: Save the World and Rocket League they offered loot boxes until 2019. A fact that earned Epic a class action lawsuit in the United States, and as part of the settlement with the plaintiffs, Tim Sweeney’s company will compensate all players who bought them with free credits. We are talking, of course, about money from their games, the premium currency that is used in their stores to buy objects. In this way, all Fortnite and Rocket League players who will buy any of these boxes will automatically receive 1,000 game credits to your accounts, within two to three days of the announcement.
While the class action lawsuit affects only players in the United States, and Epic is only obligated to compensate those players, the Fortnite company has decided to offer this compensation. to all the players in the world that meet the conditions, regardless of their region. “For one thing, this is the right thing to do, and we have a very strong opinion about random loot boxes,” he says. Jeffey jacobson, Epic’s legal representative in the case, speaking to The Verge. “And on the other hand, we are very happy with the agreement. We hope our players agree with us. “
Epic will compensate more than 6.5 million players, in the US alone
In total, and only in the United States, the Epic Games agreement will compensate about 6.5 million Fortnite players who bought loot boxes, and another 2.9 million Rocket League players who purchased boxes or keys in-game. Likewise, Epic will have some $ 26.4 million additional as part of the agreement, for additional compensation not collected in the first instance within the lawsuit. “We stopped offering random loot boxes because we realized that some players looked disappointed repeatedly by not receiving the objects they expected, “he says Tim Sweeney. “Players should know up front why they are paying when they make purchases in a game.”
Players should know why they are payingTim SweeneyLoot boxes, more commonly known as loot boxes are increasingly in the crosshairs of the institutions, and last year, the justice of the Netherlands forced EA to remove the loot boxes of FIFA Ultimate Team in its territory under penalty of sanctions. For its part, the Government of Spain has reiterated on more than one occasion its commitment to fight against these practices, and in mid-November they announced that their use will be included within the Gaming Law in Spain.
More about: Fortnite, Rocket League and Epic Games.
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