The management of cities of Anno 1800 closed its second season of content with Land of Lions, a tremendous ending for a game that we can never stop bathing in praise. The good taste of his latest DLC seemed a firm indicator that the time had come to say goodbye to the game of Ubisoft.
Luckily or unfortunately -or both at the same time- the next announcement we received from the French company did not refer to plans to launch a sequel, but to offer a new season pass that would include three major updates . The first of them, Port Plans, makes us wish the ad had been different.
Port Plans arrive in Anno 1800
Port Plans comes to give a generous facelift to the game’s export economy, update a route system that had become too small with so much going to and from new worlds, and the possibility of gaining some space in our ports with a new system of warehouses and cranes quite more aesthetic and smaller.
Users who do not go through the hoop will receive a collection of UI and usability tweaks and improvements designed to have a better management of our ships and the products that travel from one place to another. One of those free additions that complement all the paid content that is included in the update.
With new buildings that reach our ports to allow us to play much more with the personalization and structure of the same – now you can create building paths for ships and thus take advantage of coasts that were previously more open – the great asset is in the new export system.
Giving your leftovers a second life
The idea behind this premise is that we can use our surplus assets to create a exchange business around them. No need to search among allies and commercial factions where you can get X product, you simply deliver the goods you want to get rid of and the captain of the ship that collects them will be in charge of delivering the ones you demand.
If you are short of furs or looking for an easier way to make suits for your scholars, all you have to do is get rid of those 1,000 pieces of fish that are of no use to you with the intention of receiving a score of special goods.
Not all products are available from the beginning, but require you to level up both your exports and the new port to access them, which in turn will also allow access to exchanges in which you receive more for less.
Nothing particularly complex if you have a fairly advanced city at hand in which you have plenty of basic materials everywhere. With an export of 1,000 units you already go up to the next level and, from there, it is simply to add more fuel to the fire with different products and quantities to reach new tiers.
Although the idea of being able to enjoy a much more comfortable and effective trading systemNot all the goods are available and, in the long run, the slowness between the time your goods leave the port and the ship comes back for more lasts until 15 minutes into the game.
Although it can be really useful if you specialize one of your islands in a series of very specific goods, especially towards the middle of your expansion in the game, it is not a life-changing addition and, to maintain a flow of goods that does not involve complaints from your citizens, it’s still better generate your own resources.
While it could have sneaked in as an addition to any of the game’s previous updates, Port Plans By itself, it is not very inviting to dive head first for the third season pass. For fans of the saga, it is something more or less at the level of Brilliant Harvest but below the beauty and possibilities of Seat of Power.
In fact, seeing that this time the amount of content seems to waver compared to what has been seen in previous years, it seems more appropriate to wait to know what new hotels, restaurants and skyscrapers bring us in the coming months. There it does seem that Anno 1800 you will climb one of its famous and applaudable steps.