As the release of Resident Evil Village approaches, Capcom is stepping up the promotion around the title they already consider “the best survival horror to date”. Lately, the influences of Resident Evil 4, the lifespan or even the links with the previous episode have been mentioned by Pete Fabiano, producer of the game.
The new Resident Evil is undoubtedly one of the most anticipated games of the start of 2021. Capcom knows this and does not hesitate to fuel the hype by revealing new information about it from time to time. Last month, the publisher thus broadcast a Resident Evil Showcase being mostly dedicated to him where release date, trailer and gameplay sequences were notably unveiled. And so as not to stop there, Pete Fabiano has agreed to deliver a slew of new details about Resident Evil Village in an interview with PlayStation Magazine (number 185, via GamingBolt), scheduled for release in March 2021.
Among the elements discussed, the producer notably returned to the influence that Resident Evil 4 had on the development of the game. From the castle to the village, including mechanics such as inventory management or the presence of a merchant, the echoes of one of the players’ favorite opus are more than obvious. “You will notice that we took a lot of inspiration from Resident Evil 4” he conceded, before adding that “The team put a lot of energy into creating a truly authentic feeling”. Fabiano promises us then, like the opus released in 2005, “Many surprises” as well as a certain “Balance between combat, exploration and puzzle solving”.
Resident Evil Village will however be a direct sequel to Resident Evil 7: Biohazard, evidenced by the return of Ethan Winters as the main hero. A first in the series for a new protagonist. On this subject, the producer declares that “The team really cared about Ethan as a character”, hence their desire to “Continue his story” in this new numbered opus which, moreover, will be “Much bigger” than its predecessor. If this information concerns above all the lifespan of the title, we can nevertheless probably understand that it will be the same for the gaming zones, as Capcom has already been able to suggest during previous speeches.
Finally, among the elements that have caught the attention of players is the bestiary. Between the impressive Lady Dimitrescu, whose influences are very diverse, vampires or even werewolves, the emphasis this time seems to have been on the supernatural. However, Fabiano wants to reassure the players: “We don’t want to spoil the story too much for you, but what I can tell you is that the creatures all fit into the context of the Resident Evil universe. We can assure you that Resident Evil Village takes into account the world and the history of the series. “ No need to worry therefore, many mysteries should be answered at the end of the game.
Now all that’s left is wait until May 7 to find out the end of this story on PS4, PS5, Xbox One, Xbox Series X | S and PC. Just to make our mouths water, the game producer also added that Resident Evil Village is in their eyes “The best survival horror to date” and that all means have been deployed to immerse players in the world it offers. As it was revealed several months ago, the PS5 version of the title will thus support the haptic feedback and adaptive triggers of the DualSense, while the 3D management of the audio will also be part of the game.
This article contains an affiliate link to support Melty in the event of a purchase, without impacting the price.
Credit: PlayStation Magazine