What already pointed in the first months to be a great year for the PC game and the business of Steam It ended up exploding with the arrival of the pandemic. The store of Valve has been one of the great beneficiaries thanks to the rise of electronic entertainment, and it is something that its numbers in 2020 they cannot hide.
The digital video game store and platform closed 2018 with an average of 90 million monthly active users, and in 2019 that figure rose to 95. The events of 2020, on the other hand, have catapulted it to 120 million monthly players.
Steam numbers in 2020
In total it has meant an increase of 50% more hours played compared to 2019 – up to a whopping 31.3 billion hours-, and a growth in sales of 21.4% compared to the same year.
Despite not shedding light on the number of games released over the past 12 months, data from SteamSpy show that it has not been a bad year for the development world. A situation that in theory should have torpedoed the creation of games but has resulted in 2,000 more games than in 2019 with a total of 10,074 new games in 2020.
In his review of the 2020 figures, Valve also reviews the growth of virtual reality with almost two million new users, 71% more revenue and up to 30% growth in game time compared to the previous year.
A year in which Steam and Gabe Newell have become even more golden despite the growth of their competition. And that the expense in servers must not have been small.
Of the 15 exabytes delivered in 2019 they have jumped to 25 exabytes thanks to an increase of up to 40% in game downloads. Of all of them Cyberpunk 2077 takes the cake with a download traffic record of 52 Tbps.