Tencent bought Splash Damage (Leyou)

Tencent bought Splash Damage Leyou
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Tencent bought Splash Damage (Leyou)



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13 thoughts on “Tencent bought Splash Damage (Leyou)

  1. People will be mad about this but I’m glad they’re finally going to be able to focus on making games and not having to deal with the looming threat of running out of money.

    If you people cared so much, I’d hear about these great companies that make great PC games more often and they would’ve been on the radar for someone else to acquire instead of Tencent but nope. You don’t give a shit, but you’ll pretend to.

  2. I know /r/pcgaming will get their panties in a bunch but I can’t think of a Tencent acquired title that went downhill after they bought it. Usually when they buy a studio they end up taking a hands off approach and just let the devs do their thing and not have to worry about funding. GGG/Path of Exile is a great example of that.

  3. For those wondering, Paul Wedgwood, the studio founder left 2 years ago, with other sutdio members, and created an investment firm which bought Flying Wild Hog, the developers of Shadow Warrior.

    Btw for those who missed it at the time, Shadow Warrior 3 seems [promising](https://youtu.be/-ooPPuoIixI?t=191).

  4. From what I’ve seen Tencent won’t make any big moves right away, but they’ll let the game run business as usual for a while before moving in.

    Tencent bought out Phoenix Labs back in January from what I see online. And it’s only within the most recent major update earlier this month that they have asserted their influence on the development process (that’s my belief)

    Thumbs up to the Dauntless sub mods though for letting the users express their discontent though, I had actually taken a hitatus from the game and was checking it out recently when I found out about the changes. It defintely looks like Tencent’s influence in action, a short list without getting into too many game specific details:

    * Completely overhauled the weapons & armor system to make it super grindy, people lost years of hard work (they had a conversion they ran when the new system came out, which I admittedly don’t know too much about, but from what I was able to glean it’s not 100% equivalent and only seems to partially reward those with max level gear)
    * That new progression system has the “get your gear to max level and then delevel back to level 1” system that Mobile Games have made so popular lately
    * Removal of solo play (this helps you see everyone’s cosmetics they paid for!)
    * Removal of targeted monster hunts (no more picking the monster you want, you pick the zone and RNG to get the specific monster)
    * And lastly, I think this screenshot from an in-game quest description says it all (that’s 150 Platinum, which is the cash shop currency, about $1.50 I believe): https://i.redd.it/hgxap0lbo1361.jpg

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